AI Insights · Timothy · June 2024
Top 5 Cooking Games on iOS in Kuwait: Q2 2024 Performance
Explore the performance of the top 5 cooking games on iOS in Kuwait during Q2 2024, with insights on downloads, revenue, and active user trends.
The second quarter of 2024 saw interesting trends in the performance of the top 5 cooking games on iOS in Kuwait. Here’s a closer look at the weekly downloads, revenue, and active user metrics for these popular apps.
Gossip Harbor®: Merge & Story from Microfun Limited experienced a varied performance in Q2. Weekly downloads peaked at 465 in mid-April but saw a decrease toward the end of the quarter, settling at 312 by late June. Revenue fluctuated, starting at around $4.2K in early April and dipping to $2.5K in mid-June before recovering slightly to approximately $3.4K by the end of the quarter. Active users saw a steady rise from 1.9K to 2.4K throughout the period.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. showed significant growth in Q2. Weekly downloads surged from 268 in early April to a high of 824 by mid-June. Revenue also saw a steady increase, starting at $667 and reaching $1.4K by late May. Active users grew remarkably, beginning at 2.1K and peaking at around 3.5K in mid-June.
Cooking Fever: Restaurant Game from Nordcurrent UAB had a stable performance. Weekly downloads began at 339 and climbed to 513 by the end of June. Revenue varied, starting at $836, dropping to $271 mid-quarter, and then recovering to $587 by late June. Active users consistently increased from 3.3K to 3.6K over the quarter.
Cooking Diary® Restaurant Game by Mytona Limited had modest metrics in comparison. Downloads remained low, peaking at 29 in mid-June. Revenue fluctuated, starting at $295, peaking at $547 mid-April, and then decreasing to $234 by the end of June. Active users saw a slight decline, ending the quarter at 181 from an initial 222.
My Cafe — Restaurant Game from Melsoft exhibited growth in all metrics. Downloads increased significantly from 52 in early April to 178 by mid-June. Revenue showed a steady rise, starting at $210 and reaching $342 by mid-June. Active users also grew from 162 to 326 over the quarter.
These trends highlight the dynamic nature of the gaming market in Kuwait. For more detailed insights and data, visit Sensor Tower.